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	<title>SCOREcastOnline.com &#124; Home of the Global Professional Film, Television and Game Music Community &#187; Brian Ralston</title>
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		<title>SCOREcastOnline.com | Home of the Global Professional Film, Television and Game Music Community &#187; Brian Ralston</title>
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		<title>What Are You Worth?</title>
		<link>http://www.scorecastonline.com/2012/09/20/what-are-you-worth/</link>
		<comments>http://www.scorecastonline.com/2012/09/20/what-are-you-worth/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 03:16:35 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Latest Resources]]></category>
		<category><![CDATA[financial]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[work ethic]]></category>
		<category><![CDATA[working conditions]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1777</guid>
		<description><![CDATA[Composer Brian Ralston puts a different spin on how you sell yourself as a composer in today's over-saturated market.]]></description>
				<content:encoded><![CDATA[<p>I was talking with a friend, who, on behalf of his brother, was asking for advice on getting into the industry.  Specifically, his brother is the musician in the family while my friend is a more traditional businessman who sells product. My pal asked me, &#8220;How do you determine what to charge? I know that in my industry I have to do an analysis of what a product costs me to produce and how much profit margin I need to make to survive. If a music mix takes a certain number of hours and you can determine its cost to show the client, why can you not get people to pay for that?&#8221; This inevitably led to the train of thought that <em>you charge what you are worth </em>— a topic we have discussed here at SCOREcast many times in the past. But upon further discussion, I determined that in advising his brother on how to charge for his work, there was a fundamental problem in their approach. They were focused on selling the wrong product.</p>
<p>What Are You Selling?</p>
<p>Answer this question for yourself. As a composer, what product are you selling? Think about it. Answer honestly in your head before you read on.</p>
<p>&nbsp;</p>
<p><em>&#8230;(Queue Merv Griffin&#8217;s &#8220;Jeopardy&#8221; theme)&#8230;</em></p>
<p>&nbsp;</p>
<p>Did you answer &#8220;music?&#8221; Did you answer &#8220;a film score?&#8221; Did you answer &#8220;fully produced tracks?&#8221; &#8220;Original compositions?&#8221; Well&#8230; you are wrong on all accounts. What is the product you are selling? The product you are selling is YOU!</p>
<p>It is a fundamental shift in how you look at your business. It&#8217;s why some composers can charge seven figures and perhaps you can not — those composers are worth more. But if you are frustrated because you feel the fully produced tracks on your demo are just as polished and unique as those composer&#8217;s then you are taking your eye off the ball. It is NOT about your music. It is about <em>YOU</em>. <em>You</em> are the product. ALL of <em>you</em>.</p>
<p>Of course you produce music, but that is only part of it. You also make the director feel like his or her movie was the best thing made this year. You also solve problems with a positive and professional approach that makes people want to be around you for months at a time on a project. You also communicate well and deliver on time and on budget. There is so much more to it.</p>
<p>The challenge in setting a price for your music is really just determining what <em>YOU</em> are worth to the client, rather than what your <em>music</em> is worth. A Blu-Ray can be purchased at the nearest store for about $15-$20 USD. There is a value assessment to that product that the market has determined and can sustain. But with us, our value changes — sometimes overnight. If your movie hits #1 in the country, all of a sudden you&#8217;ll be worth more. It is not like your music is any different today than it was yesterday before your film hit number one at the box office, but the value of having you on a future project is now much more valuable to a producer or director. It has nothing to do with your music.</p>
<p>The honest truth: If you are having a hard time getting your fee up it is because the industry does not feel <em>YOU</em> are worth that. If they felt you were worth the money, they would find the money to cover your fee. It also plays into <a title="Deane Ogden: Founder of SCOREcast" href="http://www.deaneogden.com/" target="_blank">Deane Ogden</a>&#8216;s frequent posts about the <em><a title="DeaneOgden.com | The Culture of Free" href="http://www.deaneogden.com/2012/02/23/the-culture-of-free/" target="_blank">culture of free</a></em>. If we agree to free gigs, we are simply affirming to the industry that we are worth&#8230; nothing.</p>
<p>In conclusion, the next time you re-evaluate your business plan and try to determine what your fee is, remember what it is that you are actually trying to sell. Also remember that you are not a <em>composer looking for a job</em>, you are a <em>business looking for clients</em>. It is a subtle distinction but an important one. It shifts the dynamic of where you sit on the ladder with your clients.</p>
<p>The product is not your music — the product is <em>YOU!</em></p>
<p>[sncallout type="announcement"]<em><strong><span style="color: #ff0000;">Leave your thoughts on this below. I would love to hear your take on what makes YOU a valuable product to your clients.</span> — Brian</strong></em>[/sncallout]</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Review: &#8220;Fanfare&#8221; by Sample Logic</title>
		<link>http://www.scorecastonline.com/2012/01/10/review-fanfare-by-sample-logic/</link>
		<comments>http://www.scorecastonline.com/2012/01/10/review-fanfare-by-sample-logic/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 07:27:51 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[Kontakt]]></category>
		<category><![CDATA[sample libraries]]></category>
		<category><![CDATA[sample logic]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1324</guid>
		<description><![CDATA[Brian Ralston gets down to brass tacks with a comprehensive run-through of Sample Logic's FANFARE.]]></description>
				<content:encoded><![CDATA[<div>
<p dir="ltr">Every once and a while, a new sample library comes along for us composers that changes everything, or is significant in its contribution to our arsenal of tools at our disposal.  In this SCOREcast product review, we chose to take a look at the new Sample Logic NI Kontakt-based library FANFARE in an attempt to discover if this was one of those libraries.</p>
<p dir="ltr">I have a pretty extensive background with the marching band / drum corps idiom, and my principal instrument is the trumpet, so imagine my excitement when Sample Logic announced the “Definitive Marching Brass Library” in FANFARE. There are not many libraries out there are for marching brass, and certainly none with the pedigree of the Blue Devils Drum and Bugle Corps brass behind it—the only other one being&#8230; well&#8230; a bit antiquated at this point.</p>
<p dir="ltr">So&#8230;before I began exploring FANFARE, I went to Sample Logic’s website to <a href="http://www.samplelogic.com/FANFARE-Traditional-Instrument-Overview.pdf" target="_blank">learn as much as I could</a> about it.</p>
<hr />
<h1 dir="ltr">Overview</h1>
<p dir="ltr">The FANFARE library is essentially split into two sections.  A <em>Traditional</em> section consisting of a myriad of patches and Kontakt multis to be used in the creation and performance of marching brass in the way they were meant to be heard&#8230; playing marching brass arrangements. And then there is a <em>Morphed</em> section of patches and multi’s where, true to Sample Logic’s aesthetic, they have taken their source material and tweaked it, processed it, stretched it and manipulated it to the point where it is barely recognizable as marching brass and can be used in a slew of modern day compositions by composers of most all genres of music. So if you do not write for a marching band or drum corps ensemble, don’t think this library is not for you. But more on that later.</p>
<p dir="ltr">I checked out the demos on the Sample Logic website and I honestly have to say, I was a bit surprised and disappointed, in that a lot of the existing demos on their website were not pieces written to show off the “Traditional” half of the library.  Most everything written (including a beautiful piece entitled “Elegy, Piano and Fanfare” by prolific Film/TV/Game composer Bill Brown) was not a drum corps style composition.  They were modern and somewhat “electronic” compositions.  I had to ask myself&#8230;why have a library where its root source material is one of the most celebrated drum corps ensembles in the history of the genre, tout it as the “Definitive marching brass library for educator and arrangers” and not have a demo that shows off that style of writing?  If I were to evaluate the effectiveness of the library’s “Traditional” elements, I would have to be able to determine its ability to replicate the music it was inherently designed to replicate.</p>
<hr />
<h1 dir="ltr">Fanfare &#8220;Traditional&#8221;</h1>
<p dir="ltr">The best way I felt I could do this was to replicate, as a MIDI recording using FANFARE, part of one of the original marching band shows I composed in my past.  I chose to render out the opener of a show I wrote a few years ago called “Weather The Storm”.  The show was commissioned by a marching band program in Phoenix, Arizona.</p>
<p dir="ltr">There are some things to take note of before listening to this little demo:</p>
<p style="padding-left: 30px;" dir="ltr">1) This arrangement was for a marching band and not a drum corps—meaning that while very similar in concept, marching bands have woodwind instruments whereas drum corps have all brass in their wind sections. In this arrangement you will hear some flute, clarinet, alto sax, tenor sax and baritone sax parts along with the marching brass.  These woodwind parts were rendered out using other sample libraries, like the Garritan Marching Band library for the saxophones and the East West Symphonic Orchestra Clarinets, Piccolos.</p>
<p style="padding-left: 30px;" dir="ltr">2) I rendered out the trombone parts I wrote using the Euphonium instruments in FANFARE.  While FANFARE does have some trombone patches, there are only a select few. As in the drum corps world, the piston valved euphonium replaces the slide trombone.</p>
<p style="padding-left: 30px;" dir="ltr">3)  No marching battery percussion parts are playing largely because they add a lot of impact to the mix that would make it harder to hear the brass for this review.</p>
<p style="padding-left: 30px;" dir="ltr">4) There is a trill in the horn/mellophone part at the end of the demo that could not be accomplished with FANFARE because there are no trill patches. I used a trill horn patch from the East West Symphonic Brass Library to get the part to sound as it was intended.</p>
<p dir="ltr">Listen to the demo, and then we can dissect how FANFARE did from the inside out. This was produced using the latest Digital Performer 7.24. FANFARE was running on the latest version of Kontakt 5.0.1 on a fairly modest Intel Core 2 Duo MacBook Pro.  Here is the opening 2 minutes of the marching band show.</p>
<hr />
<p>[slidingnote title="FANFARE Traditional Mockup (Full)"]</p>
<p><iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32470157&amp;show_artwork=true" frameborder="no" scrolling="no" width="100%" height="166"></iframe></p>
<p>[/slidingnote]</p>
<p>[slidingnote title="FANFARE Traditional Mockup (Brass ONLY)"]</p>
<p><iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32470155&amp;show_artwork=true" frameborder="no" scrolling="no" width="100%" height="166"></iframe></p>
<p>[/slidingnote]</p>
<hr />
<h3 dir="ltr">Sounds</h3>
<p dir="ltr">After running this library through some paces to achieve this particular quick mock-up, my feelings on it are mixed. First, for marching brass, FANFARE <em>is</em> the best thing out there. Honestly. But that being said, this small corner of the sample library market is so dry, it is not too hard to be the best thing out there. The quality of the source material is excellent and I feel I can finally now get a demo of the composition that will fairly accurately replicate what I intended.</p>
<p dir="ltr">In the creation of this demo, however, I found it a bit frustrating to get the MIDI notes to speak in a consistent manner. I had to do a lot of MIDI tweaking to make it work. One note’s velocity would be just a bit higher than the previous note and the volume triggered would shoot up and be extremely loud—almost distorting. The Blue Devils are a loud group, and recording any drum corps is a very challenging task, but the level of these samples in general seems very hot. Many of the professional recordings out there from the various competitions that Drum Corps International (DCI) has released were recorded with up to 35 mics spread throughout the stadium and the field. Sample Logic’s recordings were both recorded by Leslie Ann Jones at the Scoring Stage at Skywalker Sound (Lucasfilm Ltd Company) and on the field at Ralph Wilson Stadium (home of the Buffalo Bills) by Grammy® Award winner Frank Dorritie. Unfortunately, I spent a lot of time going into the MIDI and smoothing out the lines to get consistent playback of the samples.</p>
<p dir="ltr">I also found undesirable results when having the release trigger setting enabled for the Euphonium sustain patches, which were being used a lot for both my 3 trombone parts and 2 baritone parts in my arrangement. Upon release of a note in the Euphonium patches, I would hear a very un-smooth trigger of a second attack sample that would sound on the release of notes. Because of that, I had to turn the release triggers off for my demo, which isn&#8217;t something I wanted in the final sound since usually this helps add more realism to the note’s performance. I spoke with Joe Trupiano at Sample Logic about this quirk, and upon investigation, he conceded that there is in fact a bug in the release triggers of the Euphonium patches. Joe assured me that Sample Logic would be releasing an update ASAP after the new year to address this issue I found. He also reassured me that this was one instrument patch in a library of thousands of instruments. By the numbers, he is correct. But it is important to note that half of the library is intended to be used in a traditional marching brass arrangement. There are only 4 instruments in this Traditional half—Trumpets, Mellophones, Euphoniums and Tubas. To have Euphonium patches where their release triggers on the sustained notes are corrupted to the point where you can not really use their sustained patches without turning off the release triggers and manually adjusting the cut-off times via the NI Kontakt interface makes 25% of the traditional instruments next to unusable.  That is, until the updates is released.</p>
<h3 dir="ltr">GUI/Interface</h3>
<p dir="ltr">Secondly, I found the interface for FANFARE, while pretty to look at, a bit complicated to navigate. It can be a hard thing to design an interface that allows the user to have access to all of the features needed, but makes it simple and easy to get done what you need to get done.</p>
<p style="text-align: center;" dir="ltr"><img class="aligncenter" src="https://lh4.googleusercontent.com/lhOIoPis7nGwJM869PRobjzqy_8b7qirGxhX4wwovFCrxU4GImQp8aqpTgnstQQZEVK-4LjCQ5IXibdP8-ruW9u5XKWD3p4wSwaz5-WugJ-JRJqr3zI" alt="" width="527px;" height="398px;" /></p>
<p><strong><strong><br />
</strong></strong></p>
<p dir="ltr">Above is the main interface screen for FANFARE. The highlighted &#8220;Options&#8221; button is actually an incredibly important button—as the underlying menu controls much of what is tweakable about FANFARE. But on the main interface shown here, that button is just a little button not well distinguished from the other elements on the screen. More on this in a minute.</p>
<p dir="ltr">An important thing to distinguish when writing for marching brass&#8230;is that by design, one is writing for live players in every case.  That may seem silly to point out&#8230;but think about it—you do not render out these compositions for marching brass where that recording is the final product for audience consumption. The final product will be 100+ people performing it live on a football field.  So while writers and arrangers would want their demo recordings to sound as close as possible to what the final product will be (so that show and drill designers can design their elements accurately), the demo will always be just that&#8230; a demo. In the film and TV world, the MIDI recording might actually serve as the final recording, so realism is paramount. Realism should be important when mocking up a marching band piece, of course, but it&#8217;s not the main focal point of a library claiming to do get you there. In that case, another element should take center stage. And that element is “ease of use.” I wanted the library to just sound great out of the box and yet I found myself having to tweak and tweak to get the notes to speak the way I had in my head. The attacks, particularly in the Euphoniums and Tubas, have this weird little pop on the attacks at the front of the sustain patches.  I am not talking about a technical glitch, but rather it seems it is in the way the sound was captured from the instruments. Was the mic too close and are we hearing the tonguing of the notes being attacked too strongly? I&#8217;m not sure. You can change and manipulate the attacks and releases to be more present or less present in the playback, and you can also mix the various close, mid and far mics to get a blend of how you want it to sound.  I am glad those options are there as they allowed me to fix what I was hearing. But that is more time going back in to manipulate the MIDI performance.  I wanted it to just sound natural out of the box.  Most marching band music is actually written and arranged by the directors of the corresponding groups and these folks are not the most technologically savvy people. They want it to just work and sound great without having to go in and manipulate the parameters, and I am not sure they&#8217;d experience that with FANFARE. There is just so much control that it&#8217;s almost too much. The same thing that makes FANFARE’s “morphed” section of the library so great seems to make their “traditional” section so complicated.  If you tweak the wrong thing too much, then all of a sudden, your Blue Devils brass begin to sound like a casio synth. When using the traditional brass patches, be careful of what you tweak with the included FX.</p>
<h3 dir="ltr">Multis</h3>
<p dir="ltr">Your mileage may vary, but I found many of the multi patches in the traditional section to only be moderately useful. If writing and arranging for a group like this, my work is usually done in Sibelius (or Finale) first, then transferred into a DAW and demoed out from there. I would not be using the FANFARE multi’s in this case as I already have all of the parts separated out, and thus, I would mostly need to use the section patches and individual patches for any ensemble and solo work. The traditional multis—many of which create unison patches of various sections playing at the same time across the keyboard—is just not how one arranges for marching groups.  I found their use limited aside from the occasional unison line or powerful chord, etc. It is also important to note for arrangers and educators that Sample Logic does have a Sibelius Sound Set for Sibelius 7 users that would allow playback directly from Sibelius which will also automatically assigns the correct instruments to the staves in the arrangement—something that  could be a huge time saver in setting up Sibelius playback. I didn&#8217;t test this feature for this review, but it could be a huge plus for many people who simply need a quick and accurate playback of what&#8217;s coming out of the Sibelius sketch.</p>
<p><strong><strong><br />
</strong></strong></p>
<p style="text-align: center;" dir="ltr"><img class="aligncenter" src="https://lh5.googleusercontent.com/Jbex_PUgiU7ckFRCNkvzWgBF5kbLfKxgOS1aUFGWNoqcW4sh47GzEPC6pznauEdjhbgZPjcrwLsUYVVMmAh31sTnjqJG5pylCRRFrXUvz2X7vxssqxY" alt="" width="462px;" height="393px;" /></p>
<h3 dir="ltr">Effects</h3>
<p dir="ltr">There are instrument patches with FX and without FX. This basically means the FX patches are pre-set with the included reverbs and EQ/compressor tweaking to give the instruments their ambiance. While nice to have and I acknowledge it would be useful for some with close, mid and far mic controls included, I found myself not using the FX patches in the end and turning to Altiverb 6 instead to create my space and depth.</p>
<p dir="ltr">One thing I noticed is that all of the FX patches were defaulting to be monophonic instruments, while the non-FX patches were not. I found this out the hard way when trying to play back my MIDI arrangements of the show with the FX patches: Every time the horn/mellophone or trombone/euphonium line would split into a divisi part, not all of the notes would play. I then spent ten minutes trying to explore what was going on and where I could turn this monophonic setting off. Remember that &#8220;Options&#8221; button in the first pic above? That is where you will find it. An important future update request from me would to simply make both the non-FX patches and the FX patches polyphonic by default.</p>
<p><strong><strong><br />
</strong></strong></p>
<p style="text-align: center;" dir="ltr"><img class="aligncenter" src="https://lh5.googleusercontent.com/QCP4oe5cle1CnIzRsHDPJApVV6Gv12VPOQVDOfIPuGIzkzV9KPkctCo-LdlHIV8T4XJpAA5ezfBWz4gfDZ_HQ-pOUT1Xfx9CpjgoaUl1DBktAVCozcw" alt="" width="433px;" height="226px;" /></p>
<p><strong><strong><br />
</strong></strong>Ultimately, I think the end results of FANFARE used in a traditional sense are pretty good, and at the end of the day, they gave me the ability to produce a very acceptable demo of the genre of marching band/drum corps music. Once those release triggers in the Euphonium patches are fixed and updated, this will raise my opinion of the <em>Traditional</em>half of the library considerably.<strong><br />
</strong></p>
<hr />
<h1 dir="ltr">Fanfare &#8220;Morphed&#8221;</h1>
<p dir="ltr">Where the traditional patches perhaps are a bit frustrating, the morphed patches totally shine. In the same way Spectrasonics has taken real, organic recorded source material and created the monster synth instrument Omnisphere, Sample Logic has donewhat they do best in taking their marching brass source recordings and tweaking them, morphing them, stretching them, and anything else you can think of to create a deep set of sounds one can use in electronic and modern compositional work. The best way to show this is to direct you to the many great examples of this on Sample Logic’s own FANFARE <a href="http://www.samplelogic.com/products/fanfare" target="_blank">music demo player</a> I suggest you spend some time listening to.</p>
<h3 dir="ltr">Atmospheres, Impacts and Rhythms</h3>
<p dir="ltr">There are rhythmic elements, atmospheric elements, percussive hits, etc&#8230; all created from these original brass recordings. It is quite amazing actually, and it&#8217;s certainly where Sample Logic’s strengths have always been. If you want to add some power to your cue in a way that hints at brass, but don&#8217;t want it to be immediately recognized as such, FANFARE is the perfect tool to use. There are a variety of one key patches that evolve and develop the longer they are sustained, some nice atmospheric pads, and a great selection of stacks that you can go in and further tweak to your heart&#8217;s content.</p>
<p dir="ltr">For example, their atmospheric patches are divided up into <em>Ambience</em> and <em>Stinger</em> construction kits. The Ambience section alone is then categoriezed into eight categories describing a general genre of sound from <em>Bizarre</em>, <em>Dark N Scary</em>, <em>Electronic</em>, <em>Euphoric &#8211; Spiritual</em>, <em>Low End</em>, <em>Mixed Emotions</em>, <em>Mystery </em><em>Suspense</em>, and <em>Organic</em>. Each one of those genres of sound then have dozens of instruments for you to use. Aside from the Atmospheres section of the morphed library, there is also an <em>Impacts</em> section, and an <em>Instumental</em> section that is further divided into arpeggiated, melodic and pad instruments.</p>
<p dir="ltr">The interface of FANFARE includes a lot of post-processing options so the user can truly create the sounds they want. It is a little confusing in the interface to figure out where to access these FX tools.  They are represented by the little colorful icons in the FX page&#8230;or one can also choose them from a little drop-down word menu in the middle of the screen.  Sample Logic has done a great job of using their sound design talents and creating unique morphed patches from the source material&#8230;but then they have also given you access to those tools so you can take what they have done and develop it further.  Two they are particularly proud of are their Arpeggiator and Spinner tools.</p>
<p style="text-align: center;" dir="ltr"><img class="aligncenter" src="https://lh5.googleusercontent.com/tkU-bS-Jl2MlbBk8bUNmCvs94B76UVZKvPBoHqGfqSZWzXk2oEaqbi9YUukQZQMu5HAX66QRNe3pL23u_P8-QGxMX8J8I9d6tVCJDp-ZuemwfOUdYD0" alt="" width="489px;" height="370px;" /></p>
<p><strong><strong><br />
</strong></strong></p>
<h3 dir="ltr">Arpeggiator</h3>
<p dir="ltr">The arpeggiator does just what you would suspect.  You can use this to create a rhythmic feel to your patch.  Want to create a unique percussive element on top of your groove?  This is your tool. You can copy and paste the patterns you design and really get creative here&#8230;twisting those patches even more.</p>
<p dir="ltr">It will allow you to take a sustained pad like this:</p>
<p dir="ltr">[slidingnote title="FANFARE Morphed Pad"]<iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32470156&amp;show_artwork=true" frameborder="no" scrolling="no" width="100%" height="166"></iframe>[/slidingnote]</p>
<p>And create a rhythmic element out of it from the same pad as above like this:</p>
<p dir="ltr">[slidingnote title="FANFARE Morphed ARP"]<iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32470154&amp;show_artwork=true" frameborder="no" scrolling="no" width="100%" height="166"></iframe>[/slidingnote]</p>
<p><strong><strong><br />
</strong></strong></p>
<p style="text-align: center;" dir="ltr"><img class="aligncenter" src="https://lh3.googleusercontent.com/mqKRj42myNXrvGBBLzo2jx3KoBAyOdo9vv22DLi9V0u_oDEhPFPeNQcHO3WKK7hF-E3iR3mjGAuhnu2iD04F46l-OYJhgBwx-PB8rE63mui-Day6Mm0" alt="" width="500px;" height="378px;" /></p>
<h3>Spinner</h3>
<p>With FANFARE, Sample Logic has also introduced their new <em>Spinner</em> tool. With Spinner, you can manipulate any of FANFARE&#8217;s multi-mic instruments to not only shift the position of the instrument around the concert hall in all directions, but you can also automate the position of the listener, swirling the sound around the space to create a unique effect.</p>
<p dir="ltr">My only problem with the morphed section of the library in general is that my meager system (well within their minimum recommended specs for the library) was starting to get bogged down in performance when using a lot of the included FX. Anyone running an 8-core Apple MacPro should have absolutely no problem adding thick layers of morphed patches to their compositions, but on an older system or a less powerful laptop like mine used in this review, you will start to notice some playback anomalies the more you use their included effects like the reverb, arpeggiator tool, spinner, etc.</p>
<p dir="ltr">An important note on this is that in the education world, not many directors have the latest and greatest systems out there. School funding for music programs is severely lacking and whatever money they do have is usually put into buying or repairing instruments and not upgrading the office computer. Then again, most education customers will probably just want this library for the traditional side of the instruments offered and will not use many of the FX available, so that may or may not be an issue for most. For commercial music professionals, having older and slower hardware would most certainly be an issue.</p>
<hr />
<h1>Final Thoughts</h1>
<p dir="ltr">The true question is whether FANFARE stands up to the challenge. Is it the “Definitive Marching Brass Library” or not?</p>
<h2 dir="ltr">Value</h2>
<p dir="ltr">If FANFARE were a bit lower in price, I could deal with its interface quirks a little easier. At $399.00 USD, I do start to get into the territory of a high expectation of it just working right out of the box without much tweaking.</p>
<h2 dir="ltr">Functionality</h2>
<p dir="ltr">FANFARE is fairly unique in its offerings with both the traditional and morphed instruments, but one place it has room for improvement in is its ease of use and scripting. You may need some time to become comfortable with where everything is located. The way the traditional instrument samples respond and play could be fixed and tweaked in updates if Sample Logic decides to do so. With all of the scripting available in Kontakt now, I am positive some time spent in this area could make my issues with FANFARE’s traditional patches go away since all of my problems seemed to stem from performance and MIDI playback issues inherent in how the library was programmed.</p>
<h2 dir="ltr">Quality</h2>
<p dir="ltr">For the marching brass/drum corps folks out there, FANFARE is the best thing you will currently find on the market for demos of your arrangements. When that promised update comes out to fix the release triggers, it will be even better. The quality of the recordings and source material is excellent. Top notch. The originality and variety of the morphed patches is a great addition to anyone’s sampled library arsenal, and between all of the one key patches, stacks and beds, there is a huge amount of unique material for you to explore and incorporate into your compositional work.</p>
<h2 dir="ltr">Key Points</h2>
<ul>
<li>Over 1200 instruments and multis, originally recorded and processed at 88.2KHz/24-bit and delivered at 44.1KHz/24-bit</li>
<li>30GB of content compressed down to 20GB via NI&#8217;s Kontact Compression.</li>
<li>FANFARE is available in both boxed and direct download formats and will run Standalone, VST, AU, DXI or RTAS.</li>
</ul>
</div>
]]></content:encoded>
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		<item>
		<title>LA Scoring Strings 2.0</title>
		<link>http://www.scorecastonline.com/2012/01/04/namm-2012-lass-2-0/</link>
		<comments>http://www.scorecastonline.com/2012/01/04/namm-2012-lass-2-0/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 01:07:47 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[The SCOREcast Podcast Show]]></category>
		<category><![CDATA[sample libraries]]></category>
		<category><![CDATA[strings]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1322</guid>
		<description><![CDATA[Brian Ralston talks LA Scoring Strings creators Andrew Keresztes and Sebastian Katz into spilling the beans over the new LASS Version 2.0.]]></description>
				<content:encoded><![CDATA[<h2>NAMM 2012: LA Scoring Strings 2.0<span style="color: #333333;"><br />
</span></h2>
<div style="color: #444444;">Original Air Date: <em>January 4, 2012</em></div>
<div>This Episode: <strong><em><span style="color: #dd2922;">LA Scoring Strings 2.0—A Talk with Audiobro&#8217;s <em>Andrew</em> Keresztes and Sebastian Katz</span></em></strong><span style="font-style: italic;"><br />
</span>Host:<span style="font-style: italic;"> <a href="http://www.brianralston.com/" target="_blank">Brian Ralston<br />
</a></span>Special Guests:<span style="font-style: italic;"> <em>Andrew</em> Keresztes and Sebastian Katz<br />
</span>SCOREcast theme composed by:<span style="font-style: italic;"> <a href="http://www.kejero.com" target="_blank">Jeroen &#8220;Keje<em>ro&#8221; Rogier<br />
</em></a></span>SCOREcast announcer: <a href="http://www.voiceboy.com/" target="_blank"><em>Jeff Rechner</em></a><br />
<em></em></div>
<div><em><a href="http://tinyurl.com/scorecast21">iTunes RSS Link</a></em></div>
<hr />
<h4>Episode Description</h4>
<p>The first in SCOREcast&#8217;s &#8220;Developer Series&#8221; podcasts for NAMM 2012, Brian Ralston chats with Audiobro&#8217;s Andrew Keresztes and Sebastian Katz about one of the composing community&#8217;s most highly anticipated orchestral library updates, <a href="http://audiobro.com/" target="_blank">LA Scoring Strings&#8217; version 2.0</a>.</p>
<hr />
<h4>Community Discussion</h4>
<p><span style="color: #000000;">Weigh in on this episode! We want to hear your thoughts—Log into the <strong>COMMENTS</strong> below to leave your opinions and participate in the discussion!</span></p>
<hr />
<h4>On-Air Questions</h4>
<p>Have a question or a comment you&#8217;d like addressed on-air? Send Deane and Brian an email at <a href="mailto:scorecastonline@gmail.com" target="_blank">scorecastonline@gmail.com</a></p>
<div style="color: #444444;">
<p><span style="color: #000000;"> <span style="color: #999999;">*<em><span style="color: #808080;">Note: By submitting your question via email, you are hereby granting SCOREcastOnline.com permission to re-broadcast/re-read your message on the air in a future episode of the SCOREcast Podcast. However, SCOREcastOnline.com makes no guarantee that your email message will be used in a broadcast.</span></em></span></span></p>
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<enclosure url="http://scorecastonline.com/Podcast/SCOREcast_Session_12-01_LASS-Ralston.mp3" length="43707999" type="audio/mpeg" />
			<itunes:keywords>sample libraries,strings</itunes:keywords>
	<itunes:subtitle>Brian Ralston talks LA Scoring Strings creators Andrew Keresztes and Sebastian Katz into spilling the beans over the new LASS Version 2.0.</itunes:subtitle>
		<itunes:summary>NAMM 2012: LA Scoring Strings 2.0

Original Air Date: January 4, 2012
This Episode: LA Scoring Strings 2.0âA Talk with Audiobro&#039;s AndrewÂ Keresztes and Sebastian Katz
Host: Brian Ralston
 (http://www.brianralston.com/)Special Guests: AndrewÂ KeresztesÂ and Sebastian Katz
SCOREcast theme composed by: Jeroen &quot;Kejero&quot; Rogier
SCOREcast announcer: Jeff Rechner

iTunes RSS Link (http://tinyurl.com/scorecast21)



Episode Description
The first in SCOREcast&#039;s &quot;Developer Series&quot; podcasts for NAMM 2012, Brian Ralston chats with Audiobro&#039;s AndrewÂ KeresztesÂ and Sebastian Katz about one of the composing community&#039;s most highly anticipated orchestral library updates, LA Scoring Strings&#039; version 2.0 (http://audiobro.com/).



Community Discussion
Weigh in on this episode! We want to hear your thoughtsâLog into the COMMENTS below to leave your opinions and participate in the discussion!



On-Air Questions
Have a question or a comment you&#039;d like addressed on-air?Â Send Deane and Brian an email at scorecastonline@gmail.com (mailto:scorecastonline@gmail.com)


 *Note: By submitting your question via email, you are hereby granting SCOREcastOnline.com permission to re-broadcast/re-read your message on the air in a future episode of the SCOREcast Podcast. However, SCOREcastOnline.com makes no guarantee that your email message will be used in a broadcast.</itunes:summary>
		<itunes:author>SCOREcastOnline.com | Home of the Global Professional Film, Television and Game Music Community</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:21</itunes:duration>
	</item>
		<item>
		<title>Steve Jobs’ Legacy</title>
		<link>http://www.scorecastonline.com/2011/10/05/steve-jobs%e2%80%99-legacy/</link>
		<comments>http://www.scorecastonline.com/2011/10/05/steve-jobs%e2%80%99-legacy/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 03:51:38 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[tribute]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1128</guid>
		<description><![CDATA[As a film composer, I look around my studio and see how so much of my business is based on products that Steve Jobs touched. He was a true visionary not only in the tech industry, but in the world.]]></description>
				<content:encoded><![CDATA[<p>So, I sit here deep in thought upon hearing the news of the death of <a href="http://apple.com/stevejobs" target="_blank">Steve Jobs</a>. A true visionary not only in the tech industry, but in the world. His products have touched my life like they have the lives of millions. For many, when they think of Steve Jobs they think of Apple. You might think of your iPhone, or perhaps your Mac computer. Or maybe even the fact that Jobs created Pixar—the preeminent animation studio in the world. Did you know your laser printer can be traced back to Apple developing the first home use laser writer? Did you know that having smooth beautiful text on your computer screen is because Steve Jobs had once taken a calligraphy class, and his love of the beauty and function of text ultimately made it into his computer products because of that class? It was important. It made the computer less of a <em>computer</em> and more a human extension.</p>
<h4>Steve Jobs&#8217; Legacy</h4>
<p>Apple changed the music industry forever with iTunes. One need only look at the fact a CD in a store is hard to come by anymore—an attribute that tracks directly back to the ingenuity of Steve Jobs. As a film composer, I look around my studio and see how so much of my business is based on products that Steve touched. Is it a <em>tribute</em> or a <em>tragic irony</em> that I learned of the death of Steve Jobs on a device he created, and then followed the coverage of his death on that device for the rest of the evening as I propagated through the remainder of my schedule?</p>
<p>The legacy of Steve Jobs will be different for everyone. For me, the most important lesson from Steve’s successful life is not a tangible product. It is not the iPad, the iPhone, the MacBook Pro, or my MacPro that is used to create music every day. It is not even the stories of Pixar, which time after time seem to find a home in the hearts of people around the world. To me, the most important legacy and lesson from Steve’s life is simply the way he <em>lived</em> his life.</p>
<p>You see, Steve followed his passion in every sense of the word. For him, that passion was not just computers. It was making the world better with the products he touched and invented. It was not selling <em>the most</em> of any one product. It was making the technology we use everyday more human and more connected to our lives. That quest was Steve’s passion. The fact that he lived his passion and found success with it is a huge inspiration to me.</p>
<h4>What I&#8217;ve Learned About &#8220;Passion&#8221;</h4>
<p>Many years ago, I was not on a path to composing music or scoring films. My life was headed in a much different direction. I actually have a degree in Biochemistry, and  I was a nationally certified Emergency Medical Technician (EMT). I worked for a neurologist for three years doing clinical research in the areas of Alzheimer’s Disease, Parkinson’s Disease, Multiple Sclerosis and Peripheral Neuropathy. I took the MCATs and was beginning my medical school interviews when I had an epiphany—a soul searching moment that would end up changing the direction of my life forever. I asked myself, <em>&#8220;Why am I doing this? Is this really what I love?&#8221;</em> Sure I enjoyed the science of it and I enjoyed helping those in need. <em>But was it my passion?</em></p>
<p>My answer was a surprising and resounding &#8220;NO!&#8221; My true passion was music—specifically, I wanted to be a film composer. After seeing <em>Star Wars</em> and <em>Superman</em> as a kid, it was what I wanted to do. And now I was standing at a definite fork in the road of life and had to make a decision. Ultimately, my decision was to follow my passion. I left my medical roots and began walking down the path of music. I never looked back. It led me to USC’s film scoring program, and as it is in our industry, one job has always led to the next. And I don’t regret <em>any</em> of it.</p>
<h4>Steve Jobs&#8217; True Legacy</h4>
<p>I guess that is why, in my mind at least, Steve Jobs’ real legacy is the fact that he <em>followed his passion</em>. I believe that his quest to live his passion day-in and day-out is the single reason his life was so successful.</p>
<p>The entertainment industry is pretty cut-throat. It will chew you up and spit you out. Thousands of people flood into this industry every year thinking they are different and that they will find easy success. Yet every year, thousands are spit out as they crawl back home with their tail between their legs and their soul seemingly sucked dry. But you know what? In a way, I feel somewhat immune to that fear. Why? Because I am <em>following my passion</em>. I can’t think of anything else in my life that I would want to do on a daily basis. That is the true test, isn’t it? The day you get up and hate what you are doing, you better do something else or you will get eaten up and spit out, too. I have met some in this industry who are truly passionate about what they are doing, but I have also met some who are not. The most successful ones are NOT the ones just going through the motions. They are the ones who emote their passion for this field—their passion for film composing. It is a different beast than songwriting, a different trade skill, to be sure. We tell a story with our music. We help support what is onscreen. In order to do that well, we must be able to recognize the emotional heart of the story at hand.</p>
<p>I have a passion for film scoring. Following that passion against all odds is what convinces me I am on the right track in life. I&#8217;ll leave you with some words from Steve Jobs in his <a href="http://youtu.be/D1R-jKKp3NA" target="_blank">2005 Stanford commencement</a> address.  This was not long after he first discovered he had pancreatic cancer.</p>
<blockquote><p>“Sometimes life hits you in the head with a brick. Don&#8217;t lose faith. I&#8217;m convinced that the only thing that kept me going was that I loved what I did. You&#8217;ve got to find what you love. And that is as true for your work as it is for your lovers. Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven&#8217;t found it yet, keep looking. Don&#8217;t settle. As with all matters of the heart, you&#8217;ll know when you find it. And, like any great relationship, it just gets better and better as the years roll on. So keep looking until you find it. Don&#8217;t settle.” — Steven P. Jobs (1955-2011)</p></blockquote>
<p>&nbsp;</p>
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		<item>
		<title>10 Lessons on “Breaking In”</title>
		<link>http://www.scorecastonline.com/2011/09/19/brian-ralston-10-lessons-on-breaking-in/</link>
		<comments>http://www.scorecastonline.com/2011/09/19/brian-ralston-10-lessons-on-breaking-in/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 20:30:00 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Latest Resources]]></category>
		<category><![CDATA[breaking in]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[credit]]></category>
		<category><![CDATA[gigs]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[preparation]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[teamwork]]></category>

		<guid isPermaLink="false">http://scorecastonline.com/?p=293</guid>
		<description><![CDATA[I often get asked for a checklist of things one can do to break in to the business. Here is my personal "top ten" of lessons learned.]]></description>
				<content:encoded><![CDATA[<p>I frequently get emails from burgeoning composers and new Los Angeles transplants either looking for a composer assistant position or just advice on breaking into the industry.  I often agree to meet them (usually over lunch) and invariably get asked if it&#8217;s beneficial to assist and/or ghostwrite for a bigger name composer.  The advice I give them is almost always the same.  It comes from my own years of experience working hard to establish myself in the composer world.  A feat that I feel is not only difficult, but one most all of us are ever in the constant pursuit of doing.</p>
<h4>10 Lessons on &#8220;Breaking In&#8221;</h4>
<p>I learn something new on every film and further hone my craft and skill with each project.  There are some truly fundamental things I have learned in the last few years.  Many years ago, fresh out of USC&#8217;s Scoring for Motion Pictures and Television Program, I was given one particular piece of advice, from a highly respected composer that influenced me greatly as I set out on my composing career.  I would like to share this advice as well as some of my own lessons with you.  Here is my &#8220;top ten&#8221; list of lessons learned while breaking into the industry as a composer.</p>
<h5><em>1) You have to break into the business of tomorrow, not the business of today.</em></h5>
<p>Basil Poledouris said that. Today&#8217;s working directors and producers already have established composer relationships they go back to over and over. You have to find the up and coming directors and producers of &#8220;tomorrow&#8221; and work with them now before they make it in Hollywood. When they eventually get their first studio gig, they will usually go back to the people they know and trust from when they were struggling themselves. Hopefully you will be one of those people on their team.</p>
<h5><em>2) Everyone&#8217;s path is different.</em></h5>
<p>So don&#8217;t think if you do what the guy next to you is doing, you will get the same result.  Some composers are at the right place (or on the right film) at the right time, and their preparation synergistically meets with their opportunity.  Some pound the grind stone for years and years before getting noticed.  Careers are like snowflakes.  No two career paths are alike.</p>
<h5><em>3) Set a precedent as Department Head.</em></h5>
<p>Music Composer (as on-screen credited on a film or show) is a &#8220;department head&#8221; job. The only way you will get bigger and better department head jobs (on multi-million dollar films) is to have a proven track record AS A DEPARTMENT HEAD on previous SUCCESSFUL films. Being the composer&#8217;s assistant, ghostwriter, orchestrator or musician on studio films do not count as a DEPARTMENT HEAD and will not help a studio see you as less of a risk in the composer job. I have learned this from 4 different studio level producers. This is all I have been hearing for the last 8-9 years.  Don&#8217;t get me wrong, composer assistants, orchestrators, etc&#8230;are positions to be respected and it is valid work.  It just usually does not lead to a career as the lead composer.  And it certainly will not give you the freedom to develop your own &#8220;sound&#8221; which is also very important in building your brand as a composer.   Remember, your sound is what you will get hired for.</p>
<h5><em>4) Main title, on-screen credits matter most.</em></h5>
<p>If you are not the on-screen credited person, the credit really will not count to a producer hiring you to be their lead composer.  This is a subtle difference.  Again&#8230;working under the wing of another composer is valuable experience and work to be proud of, but you were not the lead composer in charge.  Your reputation was not the one on the line.  It is that on-screen, single, main title card credit of &#8220;music by&#8230;&#8221; that really matters most on your resumé.</p>
<h5><em>5) Recommendations are key.</em></h5>
<p>A word of mouth recommendation is a more powerful influence to getting a gig than anything else. If you get a strong recommendation from someone a director or producer respects, they will hire you nine times out of ten. One job truly leads to the next in this business.  And it is not just about getting &#8220;the gig&#8221; but also getting their next gig.  If the people you are working for hire you over and over again, you are probably doing something right.  If not, you may have to do some self evaluation.</p>
<h5><em>6) The entertainment industry is a business of relationships.</em></h5>
<p>Those relationships take years to establish. Trust takes a long time to build and a short time to fall.  You better be in this for the long haul.  Do not expect to arrive in town and think you are going to quickly find work.  It may take a good 5-7 years to start composing on films where people will start to notice you and another 5-7 to build off of that.  Ask yourself, are you in this for the long haul?</p>
<h5><em>7) Be a good listener. Be a good communicator.</em></h5>
<p>I could go on and on about this one in an article by itself. But to be successful in your job, you will have to be a master at both of these tasks.</p>
<h5><em>8) Be &#8220;production friendly.&#8221;</em></h5>
<p>Meaning&#8230; don&#8217;t be myopic to the music department issues only. Learn about every other step of the process in making a film. Heck&#8230;produce your own film sometime to learn about all the other issues one has to deal with in shooting and budgeting for a film. It will not only help you better communicate with a director as the composer, but it WILL make you a better composer in the long run. You will understand where everyone has just come from on a shoot and why things are the way they are in Post (which is usually the only thing composers care about).</p>
<h5><em>9) You must be well rounded in your skills.</em></h5>
<p>A successful composer in Hollywood is not just successful because they are good at composing music. Most all of them are great business people as well. They know how to market themselves. They know how to work a room at a meeting or at a social event. And, they know how to make a director feel like their film is the best film of the year. I know plenty of great composers.  The ones who do not make it usually fail due to issues completely unrelated to being a composer. The ones who have made it to various degrees (while competent in their craft) were not always the best composers&#8230;but were great at all of the other things. They were pleasant to be around and had a work ethic and professionalism that pushed them above the rest.  And thus&#8230;they kept getting hired.</p>
<h5><em>10) Refer back to #1.</em></h5>
<p>Holding true to these lessons over the last few years while working and following my own path has led me to conclude that doing my own music, developing my own sound, and networking to get my own composer gigs was the path for me. Maybe it isn&#8217;t for you. Perhaps you may want to experience the industry from the perspective of being someone&#8217;s assistant for a while; you can obtain real world experience and at least make a living while working in the field of music. Again for me, I would much rather spend all of my time on building my own credit list, reputation and skills as the lead composer.</p>
<h4>Thinkers Welcome.</h4>
<p>What are your &#8220;lessons learned&#8221;? COMMENTS are wide open below, and I&#8217;d love to hear your list!</p>
]]></content:encoded>
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		<item>
		<title>To Be Busy or To Not Be Busy</title>
		<link>http://www.scorecastonline.com/2010/11/15/brian-ralston-to-be-busy-or-to-not-be-busy/</link>
		<comments>http://www.scorecastonline.com/2010/11/15/brian-ralston-to-be-busy-or-to-not-be-busy/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 12:00:00 +0000</pubDate>
		<dc:creator>Brian Ralston</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[contracts]]></category>
		<category><![CDATA[momentum]]></category>
		<category><![CDATA[schedules]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[work ethic]]></category>

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		<description><![CDATA[Being busy creates demand for your work. As humans, we subconsciously see what everyone else is getting and we want that, too. Ultimately, you want to create demand for yourself and your music, and perhaps the simple act of being a busy composer, regardless of what you are busy with... will do that for you. Or will it?]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.scorecastonline.com/wp-content/uploads/2010/11/sig-ralston1.jpg"><img class="alignleft size-full wp-image-956" title="sig-ralston" src="http://www.scorecastonline.com/wp-content/uploads/2010/11/sig-ralston1.jpg" alt="" width="136" height="136" /></a>That is the question.</p>
<p>Lately, I have been talking to some industry friends of mine about their career philosophies and techniques for getting work. And while everyone has a different take on how they approach their careers, one fact to getting work seems to remain true among most all of them: Being busy seems to be a self-fulfilling prophecy.</p>
<p>The individuals who go from one job to the next and have their year of work ahead planned out seem to further benefit from the very fact that they are busy. I was speaking with a good friend of mine who is a well respected Hollywood producer and he was discussing hiring crew for a film. The director of a film he is working on said he wanted to hire a specific production designer and that they had to make this person an offer early because they are busy. They wanted to &#8220;lock them in&#8221; early so they would not lose them to another project six months from now when they would actually need their services. In turn, my producer friend said he wanted to bring in and introduce a sound designer that the director had not worked with before and he was able to use the &#8220;busy&#8221; argument for her as well, even though she would not be needed until post-production even further down the line.</p>
<p>You see, this sound designer is busy. She seems to go from film to film. Some of her films you have never heard of. Some go to Sundance every year. Some of her work even stretches into the video game world. Regardless of the type of project, the very fact that she is always working puts her in a position to get an early offer for more work.</p>
<p>The executive producer said, &#8220;Well&#8230;she is always busy, so she must be good. Let&#8217;s get her.&#8221;</p>
<p>I have always felt that there is a fine line between being busy and building a credit list that is respectable and ever-increasing in size and scope. I have carefully chosen the projects I have worked on and have gone after specifically because I want each project to not only be one people respect, but to also be bigger in budget and scope than the last one. But there is a fine line: One can&#8217;t let the fear of remaining stagnant in their careers keep them from getting work, either. There has to be some middle ground.</p>
<p>I do not subscribe to the philosophy that you never turn down work. Sometimes the film or project may not be a good fit for you creatively and if your career is going to be hurt by your involvement, perhaps it is not a project worth taking on. Also, you may have certain financial obligations that prohibit you from taking some jobs that may—how should I say this?—<em>require</em> you to become an investor in the film. We have all been there.</p>
<p>Then again, if you are not busy and the phone isn&#8217;t ringing as much as you would like (especially in this economy), perhaps being busy, regardless of the type of project, would be a <em>good</em> thing. It creates momentum. Being busy creates demand for your work. As humans, we subconsciously see what everyone else is getting and we want that, too. Ultimately, you do want to create demand for yourself and your music, and perhaps the simple act of being a busy composer, regardless of what you are busy with&#8230; will do that for you.</p>
<p>What are your thoughts on being busy? Tell me in the COMMENTS below.</p>
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