<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>SCOREcastOnline.com &#124; Home of the Global Professional Film, Television and Game Music Community &#187; Asimakis Reppas</title>
	<atom:link href="http://www.scorecastonline.com/author/asimakis-repaps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.scorecastonline.com</link>
	<description></description>
	<lastBuildDate>Sun, 28 Apr 2013 09:07:10 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
<!-- podcast_generator="Blubrry PowerPress/4.0.7" -->
	<itunes:summary></itunes:summary>
	<itunes:author>SCOREcastOnline.com | Home of the Global Professional Film, Television and Game Music Community</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.scorecastonline.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle></itunes:subtitle>
	<image>
		<title>SCOREcastOnline.com | Home of the Global Professional Film, Television and Game Music Community &#187; Asimakis Reppas</title>
		<url>http://www.scorecastonline.com/wp-content/uploads/powerpress/sig-SCO.jpg</url>
		<link>http://www.scorecastonline.com</link>
	</image>
		<item>
		<title>Sequencing and Processing Woodwinds</title>
		<link>http://www.scorecastonline.com/2012/11/01/sequencing-and-processing-woodwinds/</link>
		<comments>http://www.scorecastonline.com/2012/11/01/sequencing-and-processing-woodwinds/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 13:00:16 +0000</pubDate>
		<dc:creator>Asimakis Reppas</dc:creator>
				<category><![CDATA[Latest Resources]]></category>
		<category><![CDATA[SCOREcast University]]></category>
		<category><![CDATA[Sequencing & Mockups]]></category>
		<category><![CDATA[EQ on woodwinds]]></category>
		<category><![CDATA[mixing woodwinds]]></category>
		<category><![CDATA[panning woodwinds]]></category>
		<category><![CDATA[reverb on woodwinds]]></category>
		<category><![CDATA[sequencing woodwinds]]></category>
		<category><![CDATA[woodwind mockup]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1849</guid>
		<description><![CDATA[In this second article about sequencing and mixing orchestral sections, Asimakis Reppas looks at how you can make your woodwind mockups come to life!]]></description>
				<content:encoded><![CDATA[<p><em>Hello again! For all those that missed the first article about the Strings section of the orchestra, please take a while and read through it <a title="Sequencing and Processing Strings" href="http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/" target="_blank">here</a>. There are some tips and tricks that I’ve covered and I won’t be repeating here. In this article, I’ll be covering the Woodwinds section of the orchestra, what makes it special and how we can process all and each individual instrument. Again I’d recommend you study a little bit of the instrumentation and orchestration theory behind the Woodwinds (this means reading Stellita’s articles starting <a title="Woodwinds: The Underused Gems of the Orchestra" href="http://www.scorecastonline.com/2012/10/15/woodwinds-the-underused-wonders/" target="_blank">here</a>). Happy reading!</em></p>
<p>For the most part, the Woodwinds section of the orchestra is used as a utility / auxiliary section (since we are mainly talking about modern TV and Film music). What makes it special though, is that from the three major orchestra sections (Strings, Woodwinds and Brass), the instruments that form the Woodwinds section, have the least coherent timbre. For example, we can say that you can’t mistake an oboe for a clarinet as you may mistake a viola playing in the high register for a violin. Their unique character is what makes each one of the Woodwind instruments a perfect candidate for solo passages! Also keep in mind that a Woodwind’s “color” changes drastically relatively to the register it plays (excluding the Clarinet).</p>
<h2>MIDI Sequencing and Arranging</h2>
<p>Everything I’ve covered about Time and Dynamics during the “Sequencing and Processing Strings” article can be used for the Woodwinds too.</p>
<p>As the name suggests, Woodwinds need air! So give them air to breath during phrases. Try not to overdo it with endless legato passages, as there is a high risk of killing the performer… er… I mean the performance. Don’t underestimate the value of the “rest” in music, especially while writing for solo instruments. Placing rests between phrases will help you achieve a realistic performance; it will let the music “breath” and will emphasize the role of the instrument.</p>
<p>A well thought out arrangement can help you solve many problems that will arise during the mixing process. Woodwinds tend to have lots of low-mid frequencies. If you have a busy orchestration, make a virtual map of the role the Woodwinds play during each section of the track. If they have a supporting role (i.e. doubling the lines of the Strings) keep them in the background (dynamic wise), but when they have a main role (i.e. solo) try to keep other instruments out of the way, either by using good counterpoint, or by using instruments and registers that don’t interfere with the “frequency body” of the Woodwinds (more on that latter on the mixing section).</p>
<p>Woodwinds are a great tool to add depth and realism in your composition, though many composers disregard them as weak instruments and others just forget about them. Going back to instrumentation theory, we can see that Woodwinds are capable of some fantastic effects. Flutter, grace notes, octave runs, falling effect, overblows and trills are some of the most commonly used “weapons” of the Woodwinds family. These effects can spice up your composition and make it come to life. Because some of these effects are difficult to reproduce with MIDI sequencing techniques, many libraries come with articulations of pre-recorded effects. A sure bet if you want to increase the production value of your music.</p>
<p>Now let’s examine one of the most difficult effects to reproduce with standard MIDI techniques, in the hope of achieving a realistic sounding result. Say we want to put a flute octave run in our composition but our library doesn’t have an appropriate articulation. How can we make something close to the real thing without making the result sound cheesy and cheap? Well as we said during the article about the Strings section, to achieve realism through MIDI we need to reproduce the Time and Dynamics of a human performance. With that in mind, we can start placing the notes for our octave run. First we need to make sure that there is no quantization. Allow some of the notes to start a little early and some a little late, while making sure that they overlap each other. Make minor adjustments to the velocity of each not, while keeping the first and the last as the maximum. Bring up the expression (CC11) automation and make a curve that start at the first note, goes down a bit till the middle of the run and comes up at maximum just before the final note. Now duplicate the MIDI track and assign the first one to a legato articulation and the second one to a staccato articulation. Go to the staccato track and bring further down the velocity of the intermediate notes. Mix the staccato track lower than the legato one, as we don’t want to overemphasize the attack of the notes. The staccato track is there, only to support the sound. Listen and adjust the velocity and expression curve accordingly. (Note: With some libraries you won’t need the staccato track as the legato one could suffice if the scripting was done appropriately)</p>
<p>Remember how we said that the Strings section can sound a lot better when combining two different sample libraries together? For the Woodwinds it is very difficult to find two libraries that work well together, so most of the times you would do better with a single one. There is also another reason you should avoid doubling the libraries for the Woodwinds. The number of players that are supposed to be playing in the Woodwinds section, doesn’t consist of the huge amount of players as the Strings (they don’t need to), so when combining two libraries, you may end up with an unrealistic and overpowering sound. On the other hand, because most non-dedicated Woodwinds libraries will provide you with patches of the whole section and not of individual instruments, it is a good technique to mix that kind of libraries as a second layer (lower than your main library) thus providing support to your overall woodwind sound. When you do, be extra careful with the fundamental frequencies the instruments produce. If you have long sustained notes, the fundamentals frequencies might become more prominent than they should and you’ll end up with a sound close to a sine wave. To overcome this problem, lower the velocity of the supporting library or turn it down a few dB from the mixer’s fader. This should keep the fundamentals at bay. If it doesn’t work, you can use EQ to tame the naughty frequency! And with that we jump to…</p>
<h2>The Mixing Process</h2>
<p>Concepts of mixing include the frequency, panorama, and space placement of each instrument. Last time we discussed about how Strings are placed within the orchestra and how we can use EQ to our benefit. Below I’m going to describe how we can make the Woodwinds “sit” in a classical orchestra and various other tips and trick to spice up your compositions.</p>
<h3>Setting Up</h3>
<p>Since this time we have more Sections of the orchestra to deal with, I have attached a basic mixer set up to show you how we can organize our tracks.</p>
<p>In this example, we have First Violins, Second Violins, Violas, Cellos, Contrabasses, Flutes, Clarinets, Oboes, Bassoons and a solo English Horn.</p>
<p>The first thing we need to do, is rout every patch and articulation of an instrument to a single track. Current VSTi and samplers, have multiple outputs, so the only thing we need to do, is to select the same output for each patch of the same instrument. Thus the staccato and legato patches of the First Violins, will be routed to output A of the VSTi. The same goes for every other instrument (see picture).</p>
<p>Now that we have a single fader for every instrument, we need to group them in Sections. Create two auxiliary tracks (depending on your DAW, this may be referred to as “Group track” or “Bus track” etc.). Name the first one “Strings” and the second one “Woodwinds”. Now for each individual instrument, go to the output section and select the corresponding auxiliary track (“Strings” for the Violins, Violas etc. and “Woodwinds” for the Flutes, Clarinet etc.). Leave the English Horn’s output to the “Main Bus”. We want to be able to mix it separately from the other Woodwinds as it is a solo instrument and it plays a leading role to our composition.</p>
<p>The last thing we need to do, is add an FX track for our reverb. Create an auxiliary (Group, FX or Bus) track and insert your favorite reverb to the first input.</p>
<p>That’s it. We are now ready to start mixing!</p>
<p><a href="http://www.scorecastonline.com/2012/11/01/sequencing-and-processing-woodwinds/mixer-set-up-strings-woodwinds-2/" rel="attachment wp-att-1853"><img class="alignnone size-large wp-image-1853" src="http://www.scorecastonline.com/wp-content/uploads/2012/11/Mixer-set-up-Strings-Woodwinds1-640x496.jpg" alt="" width="565" height="437" /></a></p>
<p>As most of today’s orchestral VSTi have advanced routing options due to the existence of samples from multiple microphone positions, I strongly urge you to read the manual and learn what your VSTi is capable of. For instance, if your VSTi has the ability to rout each microphone position to another output, you might want to take advantage of that, by separating the outputs of your close and room microphones. This way you will have greater flexibility during mixing.</p>
<h3>Panorama &amp; Positioning</h3>
<p>In the orchestra, the Woodwinds are placed in the middle, between and just behind the Second Violins and the Violas. As always, the bass instruments of the section are placed on the right side (as we look at the orchestra from the conductor’s position) and the ones with a higher register, are placed on the left side. Below I present some numerical values you can use as a guideline.</p>
<ul>
<li>0o indicates the center position.</li>
<li>A ‘-‘ before a number indicates the left side.</li>
<li>A ‘+’ before a number indicates the right side.</li>
</ul>
<p><strong>Flute: -15o to 0 o</strong></p>
<p><strong>Clarinets: -15o to 0 o (behind flutes)</strong></p>
<p><strong>Oboes: 0o to +15 o</strong></p>
<p><strong>Bassoons: 0o to +15 o (behind oboes)</strong></p>
<p>Of course, if you don’t want to replicate the orchestra’s layout, you can improvise with the panorama settings. I gave some guidelines during the previous article (“Sequencing&amp; Processing Strings”), which you can use for the Woodwinds too.</p>
<h3>Dynamic Processing</h3>
<p>Regarding dynamic processing, refer to the “<a title="Sequencing and Processing Strings" href="http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/" target="_blank">Strings</a>” article as all the main principles are the same for the Woodwinds too.</p>
<h3>EQ</h3>
<p>Up until now, there are few libraries that provide individual patches for each woodwind instrument. Most libraries out there have articulations for the full Woodwinds section, something that won’t suite everyone’s needs and especially composers who are after a realistic sound and orchestration. These libraries are better used for supporting reasons. When you deal with full Woodwinds patches or with the Woodwinds group track, consider the following:</p>
<ul>
<li>Woodwinds are masters of the middle frequencies. As such, you need to be extra careful when EQing.</li>
<li>Mixing is about balancing all instruments and all elements of a song. Making the Woodwinds sound fantastic on their own, may result in a bad overall mix. When making EQ adjustments, do so while hearing the overall mix (or at least the so far mixed elements you have worked on).</li>
<li>Everything here is a guideline. Your ear must be the final judge of everything. Mix is an art too so although there may be some rules… there actually are no rules.</li>
<li>Between 200 and 300Hz you can find the body and warmth of the Woodwinds. Beware however because too much gain will make the sound muddy and it will mask every other instrument (i.e Strings) on that region. A subtle rise is enough to make the sound more intimate and closer to the listener. (Keep in mind we are talking about full woodwinds patches)</li>
<li>In the 300 to 700Hz region reside most fundamental frequencies of the Woodwinds. It is the most difficult area to tame, because any boosting or cutting will alter the sound drastically. In there you’ll find all the “boxiness” you’ll ever (not) need and Woodwinds have a tendency towards a boxy sound (especially when there is a bad recording involved). Try to avoid boosting! One other important thing to keep in mind about these frequencies is that (depending on your library and orchestration) you must be extra careful because when cutting, you might weaken too much of the fundamental frequencies. To make my point clear, try a deep cut anywhere between 300 and 650Hz. You’ll immediately think that the sound became clearer, BUT let the Strings play along and you’ll realize that the Woodwinds have gone for vacation somewhere in the back of the stage. While letting the Strings play, AB the Woodwinds with and without the EQ to grasp the difference it makes to the overall sound.</li>
<li>You might want to use a boost at around 1 to 2 kHz to compensate for any cutting done at frequencies we discussed previously. This is a good region to cut though, when you want a darker and distant sound. Also here you might find irritating frequencies (especially from the English Horn) that you’d like to tame with a notch filter.</li>
<li>At around 3 to 6 kHz you’ll find most of the important harmonics. Boost with a wide bandwidth if you want a brighter sound or cut to get the Woodwinds back in the mix.</li>
<li>Between 5 to 10 kHz is the “air” of most Woodwinds. A minor boost with a high shelf will “open” the sound. It might also bring up the noise of the recording or the gust sound from the players mouth so adjust to taste.</li>
</ul>
<h3>Reverb</h3>
<p>We covered the basics of reverb on the previous article so I want repeat anything here. I believe in some point in the future there will be a dedicated reverb article for orchestras, so stay tuned.</p>
<h3>The Audio File</h3>
<p>In the following audio example, I’ve orchestrated the Woodwinds above the Strings track you heard during the previous article. I used two libraries to demonstrate the weakness of the full patch against individual instruments, but also to point out the help it can give as a supporting track.</p>
<p>The first part is the individual instruments exactly as they were orchestrated.</p>
<p>The second repetition is just the full patch library where you can hear (depending on the register the original instruments where written) that the orchestration has changed (oboes have been replaced by flutes etc.)</p>
<p>The third part is both libraries together, where you can hear how the full patch supports the original orchestration if it is mixed very subtly and lower than the individual instruments. Of course this “cheating” tactic is not recommended if you want a faithful representation of the sound.</p>
<p>In the fourth part, the Strings come in. No EQ has been added. It is the final version (final part) of the previous article’s audio file: Two libraries, one with EQ and an algorithmic reverb and the other with stage and room microphones.</p>
<p>During the final repetition I have applied a very wide 4.2dB cut @ 720Hz to the Strings. I did this for demonstration reasons only, so you can understand the mentality of a mixing engineer. Most of the times, to make an instrument stand out in the mix, we need to focus on other instruments. As a fundamental rule due to psychoacoustics, reducing a frequency with an EQ produces a more natural result than boosting the same amount. So what I did in the final part was to reduce some middle frequencies from the Strings where fundamentals of the Woodwinds exist, to make the later stand out.</p>
<p>The levels of the Woodwind’s and the String’s (after the initial fade in) groups stay the same throughout the track. Observe what changes in the Woodwinds when the strings come in and what space each instrument occupies. The 4.2dB cut is too much for an orchestral recording, so I want you to hear what difference the EQ makes in the Strings too. Do you believe that the EQ has helped the Woodwinds stand out? Was it necessary? Maybe with the EQ you feel that the String’s sound was weakened? Does anything sound wrong with the EQ applied? Did the EQ help the overall sound after all or not? Please feel free to comment below!</p>
<object width="100%" height="81"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F62064082&show_comments=true&auto_play=false&color=c51025"></param><param name="allowscriptaccess" value="always"></param><embed width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F62064082&show_comments=true&auto_play=false&color=c51025" allowscriptaccess="always" type="application/x-shockwave-flash"></embed></object>
<h2>Conclusion</h2>
<p>I hope I was of some help with your exploration of the Woodwinds section of the orchestra and you enjoyed reading the above lines as much as I did writing them.</p>
<p>Be well, creative and experimental!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.scorecastonline.com/2012/11/01/sequencing-and-processing-woodwinds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sequencing and Processing Strings</title>
		<link>http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/</link>
		<comments>http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 13:00:57 +0000</pubDate>
		<dc:creator>Asimakis Reppas</dc:creator>
				<category><![CDATA[Latest Resources]]></category>
		<category><![CDATA[SCOREcast University]]></category>
		<category><![CDATA[Sequencing & Mockups]]></category>

		<guid isPermaLink="false">http://www.scorecastonline.com/?p=1574</guid>
		<description><![CDATA[Composer and audio engineer Asimakis Reppas explores a wide variety of techniques that can be employed in order to sequence and produce string music, as close to the real thing as possible. Grab a nice cup of coffee and head over to SCU to read more!]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em>Hello and welcome to our first digital tour of the orchestra. In this series of articles, we will follow a path that starts at the score sheet and ends in sound. In our first part, we explore the most important section of the orchestra&#8230; the Strings! Although this article doesn’t require extensive musical knowledge, I strongly recommend you read Stellita Louka’s article on string instrumentation and orchestration. You can find it <a title="Strings : The Backbone of the Orchestra" href="http://www.scorecastonline.com/2012/04/26/strings-the-backbone-of-the-orchestra/">here</a>. The better we understand how the string instruments work, the better decisions we can make on matters of realism and playability. Sample libraries and MIDI give us the capability to sequence things that are not viable in a live orchestra. This kind of “cheating” is common amongst TV composers were the end product is coming straight from a DAW. Of course I don’t criticize this (I actually use it), but I believe we need to know the boarders and when (and why) to cross them. So go read Stelita’s article… now!</em></p>
<p style="text-align: justify;">Alright then, now that we’ve understand the ins and outs of the string instruments and we’ve composed the perfect passage, it’s time to… hear it. Putting down the notes in MIDI is easy, making them sound real though needs a bit of tweaking.</p>
<p style="text-align: justify;">The first thing you need to do is learn your libraries and what they provide. Many modern libraries have pre-recorded passages and techniques which are difficult to reproduce from scratch. For example, clusters and tens risers won&#8217;t sound natural if reproduced with the combination of sustained and tremolo patches. So if your library has dedicated patches for this kind of passages, there is no excuse for you not to know about it. Know your libraries inside out, it is the same thing as knowing how an instrument works. You must be able to make the best of what you have in order to achieve the best you can.</p>
<p style="text-align: justify;">Note: The harp although a string instrument, is intentionally left out of this article.</p>
<h1 style="text-align: justify;">1. MIDI Sequencing and Programming</h1>
<p style="text-align: justify;">To achieve realism, our performance needs to have human feeling. The two main things that are responsible for this are time and dynamics.</p>
<h3 style="text-align: justify;">Time</h3>
<p style="text-align: justify;">Although often we import a MIDI file to our sequencer (for example one that we’ve just scored in Sibelius), the best way to implement MIDI is to record the notes using a mother-keyboard with weighted keys. Even if you are not the best piano player, the results can be far superior than importing a quantized MIDI file. The weighted keys help retain the dynamics of your playing. If there is a passage you cannot play, lock the MIDI track to tempo, lower the BPM on your host DAW and try again, then bring the BPM back to the original tempo. The slight time variations you get from the recording, will give a more natural feel than the one you get with quantized notes.</p>
<p style="text-align: justify;">If we have highly rhythmical parts and especially if there are other instruments involved (percussions, staccato brass etc.), the best approach is to quantize the notes after the recording. This way we maintain the human feel of the dynamics while the instruments “groove” with each other.</p>
<p style="text-align: justify;">The most common time related problem with string instruments, is when we want a legato passage, that starts with a slow attack note, is sustained for a while and then the next note needs to blend seamlessly (legato) with the previous one. If we use one simple slow attack patch, there will be a gap between consecutive notes (and thus there will be no legato feel). If we use a legato patch, we won’t have the slow attack intro note. Depending on the patches we have available from our library, there are various workarounds this problem.</p>
<ul style="text-align: justify;">
<li>Using a slow attack patch: A common MIDI technique for string instruments is to bringing the attack (start) of notes within the ending of the previous note. Thus blending the decay of one with the attack of the other. A little trial and error is required to find the perfect mixing of the two notes.
<p><div id="attachment_1578" class="wp-caption alignnone" style="width: 399px"><a href="http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/quantized-vs-non-quantized-edited/" rel="attachment wp-att-1578"><img class="size-medium wp-image-1578" title="Quantized vs non-quantized edited" src="http://www.scorecastonline.com/wp-content/uploads/2012/06/Quantized-vs-non-quantized-edited-389x174.png" alt="" width="389" height="174" /></a><p class="wp-caption-text">Quantized VS Non-Quantized</p></div></li>
<li>Using a legato patch: You can always fake the slow attack of the Strings by altering the volume (CC7) or the expression (CC11) controllers. Bringing the attack of the notes forward just inside the ending of the previous notes is still recommender though, as most libraries use this to switch to legato mode.</li>
<li>Using a patch with keyswitches: Finding a patch that combines a slow attack articulation with a legato articulation, can overcome this problem. Use the first &#8220;keyswitch note&#8221; just before the first note (slow attack) and then for the remaining notes use the legato one. Remember that when using keyswitches, it is best to apply the &#8220;keyswitch note&#8221; just before and not exactly together with the actual note you want to hear.</li>
<li>Using two patches: An alternative to the keyswitch solution is the use of two different patches. Assign the first note to a MIDI track with the slow attack patch and the remaining notes to another MIDI track that plays through the legato patch.</li>
</ul>
<div style="text-align: justify;">
<p>Another time related trick you can do after you’ve finished composing, is altering the tempo track. Effective use of Accelerando and Rallentando will add up to the realism of the performance.</p>
<h3>Dynamics</h3>
<p>We can alter the dynamics within a MIDI track with the main volume (CC7), the expression (CC11) and the velocity attributes. I suggest you don&#8217;t use the main volume controller for any other reason, than to set safe headroom from 0dBFS. So if all your string instruments are routed to a single track, make sure to set each patch&#8217;s main volume so that during the louder passage of your composition, the meters do not exceed -8 to -6dBFS. Of course you’ll have to balance the volumes between different patches. We&#8217;ll discuss more about this in the mixing section.</p>
<p>Almost all of the orchestral instruments produce a slightly different timbre depending on how hard or soft you play them. This is addressed within a sample library by recording each instrument, played with different dynamics, thus building dynamic layers. So the more dynamic layers a library provides the better. Dynamic layers are hidden from us through the velocity attribute. Different velocity zones trigger different recordings of the instrument (most libraries provide the exact numbers for each velocity zone in their manual). For example the pp in one library could be the velocity layer of 11-30 (remember that all MIDI attributes can take values between 0 and 127). For example, if we play a cello not with a velocity of 20, it will sound different than using a velocity 110 with the volume turned down. The hardness of the cello while playing ff (velocity 110) will still be heard even if we turn down the volume.</p>
<p>In rhythmical parts, you should have a higher velocity for the on-beat notes than the off-beat ones. This simulates the way a real player would play the passage. Also when you have a crescendo with fast notes (i.e. a rising spiccato passage), adding 5 to the velocity value of each consecutive note will produce a very realistic result.</p>
<p>The most common dynamic related problem with string instruments, is when we need to make a very big crescendo on one sustained note, say from pp to ff. Since each note can take only one velocity value, we can’t use the velocity attribute for the crescendo. The expression (CC11) controller gives us the solution. At the start of each track, set CC11 at around 80-100. This way you have headroom for crescendos (above 100) and diminuendos (below 80). In extreme situations (like our example pp-ff), chances are that if you start with a 30 velocity and 80 expression note (pp), moving the expression controller to 127 won’t be “loud” enough for a ff effect (remember how the timbre is affected by velocity). In situations like this we have to make a compromise and use a higher velocity value to our note, even if it is supposed to play pp. To make the effect viable we should place a velocity 110 note, starting at 30 (or lower) expression, so by the time we reach 127 expression we have or big crescendo. Alternatively, if our library provides we can use an appropriate DXF patch that uses the Mod-Wheel (CC01) to alternate between different dynamic layers (the manual of your library should say exactly how its DXF patches work).</p>
<p>During long sustained passages, use expression (CC11) to alter the overall dynamics of your track and add movement. Do this after you have recorder all the instruments involved. Listen to your track and imaging you are the conductor. Keep your hand to the expression knob and adjust during playback according to taste. Subtle variations in the expression controller can really make a difference.</p>
<h3>Articulations and Layering</h3>
<p>Using an appropriate patch doesn’t always mean you should use the one that has the intended articulation in its name. Sometimes for a fast legato passage a legato patch isn’t working quite right. Use your ears when choosing what patch should play what passage.</p>
<p>Another thing you need to consider when choosing appropriate patches and articulations is how the music piece would sound if played by real players (that is only if you’re interested in a realistic outcome). For example, using an 18 violin patch to play a divisi passage won’t be realistic since you have doubled the intended players. A workaround this problem is using a patch with fewer players (i.e. 4 or 8). If you have only a 4 player patch and it sounds weak, try adding a similar patch from another library.</p>
<p>Blending two (or even more) libraries together is a very powerful tactic to add realism. Yet, while doing it, you need to keep some things in mind.</p>
<ul>
<li>The more different the two libraries in terms of texture the better. If they are similar, you risk having phase problems, thus weakening the sound of each instrument instead of making it stronger.</li>
<li>Try small time variations between the two libraries to make the sound bigger.</li>
<li>In fast rhythmical spiccato passages, you need to ignore the above suggestion or you may end up with rhythmically awkward results.</li>
<li>Always adjust according to your ear. If two things don’t work together don’t try to force it. It is better to use a single library than two that can’t cooperate!</li>
<li>Two libraries, means (almost) double the time you need to program and arrange the MIDI tracks. Different libraries work in different ways. For example velocity zones are different.</li>
</ul>
<h1>2. The Mixing Process</h1>
<p>When we’re going to the mixing stage, we need to have a complete picture of the song. Mixing the Strings can be very different when applied to an orchestral song compared to a pop song. I’ll give some basic guidelines that work in any situation and in the same time I’ll point out things that work best in special occasions.</p>
<p>Some libraries have pre-mixed samples so that they can work together. For example East West Symphonic Orchestra works (mix-wise) out of the box. There is always room for improvement but this kind of library can save time when you are on a tight deadline. Other libraries have more realistic and natural sound, but need some tweaking during the mixing stage to make them work with other elements.</p>
<h3>Panorama &amp; Positioning</h3>
<p>To imitate the layout of the orchestra, the Strings need to be positioned close to the way you’d hear them, as if standing on the conductor’s position. Note that in a grand hall this is not the way you perceive the sound of the orchestra due to the reverberation of the hall. Bass instruments (bass frequencies to be precise) are not very directional so when standing in the middle of the hall you’d hear them coming from all over. In contrast, high frequency instruments are more directional. This is something we more or less address using artificial reverberation later in the mixing stage. In the case you have a library that provides “room microphones”, it is recommended to use them (if you like the sound of the room they were recorded in) as you’ll have a more natural sounding result.</p>
<p>Below are some general guidelines on how to position the string instruments:</p>
<p>0<sup>o </sup>indicates the center position.</p>
<p>A ‘-‘ before a number indicates the left side.</p>
<p>A ‘+’ before a number indicates the right side.</p>
<ul>
<li>First Violins: -45<sup>o</sup> to -30<sup>o</sup></li>
<li>Second Violins: -20<sup>o</sup> to -10<sup>o</sup></li>
<li>Violas: -5<sup>o</sup> to +10<sup>o</sup></li>
<li>Violoncellos: +20<sup>o</sup> to +30<sup>o</sup></li>
<li>Contrabasses: +25<sup>o </sup>to +45<sup>o</sup></li>
</ul>
<div>
<p>If you have chosen to use two libraries, try varying the position of each section within the given numbers. For example: the Violas of the first library could be placed at 0<sup>0</sup> and the ones from the second library could be at +7<sup>o</sup>. This way you’ll be covering a lot more space and with more mass!</p>
<div>
<p> If we exclude orchestral styles where our goal is to imitate the positioning of the orchestra, placing the Strings can vary depending on the effect we want to achieve. Below are some proposals that work in most situations:</p>
<ul>
<li>Place instruments which play the base line in the middle. Usually the Contrabasses or in the case of a quartet the Cello.</li>
<li>High pitched instruments can be placed towards the sides. For example, two Violin groups can be placed left and right respectively in order to achieve a wider sound image.</li>
<li>The Violas are better left close to the middle. If there are no second Violins (or second Violin), you can treat the Violas as if they were the second Violins. For example in the unlikely case of a Violin, Viola, Cello arrangement, you could have the Violins Left, the Violas at your right and the Cello in the middle.</li>
</ul>
<h3>Dynamic Processing</h3>
<p>I strongly object in using compression in any of the three main orchestra sections (Strings, Woodwinds and Brass), but sometimes you may not be able to avoid it (though I’m sure you can solve the problem with other more time consuming processes &#8211; i.e. reprogramming the dynamics (velocity/expression) of the MIDI tracks). So in the name of the “Closing Deadline” I’ll give some general guidelines on using compression.</p>
<ul>
<li>Never compress with a ration bigger than 2:1. You will lose all the dynamic impact and your track will sound flat and uninteresting. The Strings rely a lot on dynamics to produce tension and drama.</li>
<li>When adjusting the threshold and:</li>
<ul>
<li>You want to tighten the instruments together in a long sustained passage : bring down the threshold so that you get a constant gain reduction of 1 to 3dB.</li>
</ul>
<ul>
<li>You want to control the peaks in fast staccato passages : adjust so that in the loudest section you do not get more than 3dB of gain reduction.</li>
</ul>
<li>Adjust the attack of the compressor so that it lets the initial transients pass without compression (around 50ms to 100ms).</li>
<li>In situations where the strings play sustained notes, use long release settings (500-1000ms). For rhythmic passages use shorter settings (50-250ms).</li>
<li>Apply gain accordingly to compensate for the reduction.</li>
<li>Using compressing may add more problems than it can solve.</li>
</ul>
<h3>EQ</h3>
<p>As I’ve already stated, some libraries come pre-mixed so you can use them right out of the box and achieve a very believable and well balanced result. On the other hand you may find yourself in need of blending the Strings with various other instruments which will fight for the same place in the frequency spectrum. Let’s see how we can address some basic issues that may emerge during the mixing process:</p>
<p>Note: The numbers are rough approximations and could vary depending on the processing unit (plug-in) you use. Linear phase plug-ins are always welcome, but if you find an EQ that “colors” the result in a pleasant way, you shouldn’t be afraid to use it.</p>
<ul>
<li>When inside the orchestra, we want the Strings to sound as one cohesive unit. To achieve that, it is better to process the group channel with all the string instruments, than to work on individual string sections. This way we can better balance the various sections of the orchestra (Strings, Woodwinds, Brass, etc.).</li>
<li>For an airy sound, boost with a high-shelf 3-5dB with a central frequency at around 5-7kHz. If the sound is already bright and you want to darken the filling of the Strings, cut with the same high-shelf filter at around the same frequencies.</li>
<li>For an even darker sound with drastic sonic changes, you can apply a high-cut filter at a center frequency of 10-12kHz. This however must be balanced by cutting some ‘boomyness’ at the 400-500Hz region. Note that this technique is used mostly as an effect.</li>
<li>For a crispy sound, boost with a bell curve and wide bandwidth at 1-3kHz. If you overdo it though the sound may become harsh and irritating. Cutting at these same frequencies will make the sound more distant pushing the Strings back in the mix.</li>
<li>For a ‘fuller’ sound boost at around 80-180Hz. Alternatively you can cut frequencies around the 250-350 area and compensate for the loss with a boost at 150Hz. The later works very well when you have a muddy mix. Also when cutting frequencies you make room for other instruments to be heard more clearly at that frequency zone.</li>
<li>If you want to achieve separation between individual string instruments, you can low cut the violins at 100-200Hz and high cut the contrabass at 11-14kHz. Note though that separating string instruments is difficult and not very wise. If you want separated sounds use solo instruments. Separating the First from the Second Violins is like trying to separate the ingredients of a salad (why make a salad then in the first place). In situations like this, using appropriate orchestration is the best solution (have you still not read Stellita’s article?).</li>
<li>If you have drums or other low percussion in your track, high pass the Strings with a filter at 80-90Hz. To compensate for the loss boost around 100-110Hz. This way you make room for the kick and the other bass drums.</li>
</ul>
<h3>Reverb and Effects</h3>
<p>Placing the Strings in a small room or in a large hall can have great impact on the perceived sound. When we seek out realism and natural sound, we should use convolution reverb or a very good algorithmic one. When using bad algorithmic reverb plug-ins with string instruments (which tend to have sufficient high frequencies), you can hear the digitization in the tail of the reverb… not good.</p>
<p>Reverb should be placed in an auxiliary (FX track) so you can adjust how much of the dry signal is routed from the String’s channel. The reverb’s mix parameter should be at 100% wet. You can send each instrument individually to the reverb or the whole section from the group channel depending on the result you’re after. For a tighter result when you don’t want instruments to feel separated, you should do the later.</p>
<ul>
<li>To push an instrument back in the mix, sent more on the reverb and reduce the dry signal from the track’s fader. When adjusting the dry signal, experiment with pre and post fader routing to the FX (reverb), to hear the results.</li>
<li>You can EQ the reverb channel to change its usability and crystalize the mix. When EQing the reverb channel, refer to the guidelines from the EQ section above. Cutting bass frequencies from the reverb is always good because it avoids mudding up the mix, something that reverb is very good at!</li>
<li>For a grand hall effect, use settings with high reverb time (2-3sec), a short pre-delay (10-30ms)… and a large room.</li>
</ul>
<p>Other effects and tricks you can apply to a string section:</p>
<ul>
<li>Use a synth string patch, mixed very subtly to add harmonics and make the sound bigger.</li>
<li>Distortion can be used to make a creepy and aggressive sound. Very good for scary passages.</li>
<li>Harmonic exciters can be applied to fatten the sound. It is better to use it in the low string instruments. You don’t want to overemphasize instruments with high fundamental frequencies and with even higher harmonics. The sound would become harsh and irritating.</li>
<li>Delay can be used in certain situations :</li>
<ol>
<li>Where you want to make a highly moving rhythmical passage.</li>
<li>To widen the sound. This is used mostly in synth sounds.<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F48912006"></iframe></li>
</ol>
</ul>
</div>
</div>
</div>
<h1 style="text-align: justify;">Conclusion</h1>
<p>That’s all! I hope you enjoyed this article and found a thing or two, to help you in your work. I’ll see you again when we’ll take a look at the other sections of the orchestra. Until then, be creative and don’t stop experimenting!</p>
<p style="text-align: justify;">
]]></content:encoded>
			<wfw:commentRss>http://www.scorecastonline.com/2012/06/07/sequencing-and-processing-strings/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
